Date : 2019
A design route for the brand identity of Humanising Autonomy; showing the movements of people in a city through abstract imagery.

For the majority of this design route I was the sole 3D artist; creating animations, look-dev and rendering in Houdini with Redshift. I created a VEX based sop solver that acted as a finite state machine, representing different crowd behaviours that worked alongside another artist's path finding system. The varying softness of the trails and selectively in-focus parts of the scene are done in render using glass and rayed attributes.

Examples of behviours defined in the FSM, from top to bottom: checking the time (with a chance to speed up/down), waiting at a crossing, meeting someone, being on the phone.